Three dimensions of pull and tug: towards a philosophy of popular games.
Studies in physical Culture &TourismPublished 1 January 2003
Henning Eichberg
Citations1
Generate an AI Snapshot to get a quick, structured summary of this paper.
Study Snapshot
ObjectiveStudy objective
MethodsResearch methodology
PopulationPopulation studied
Sample sizeSample sizes
OutcomesStudy outcomes here
ResultsStudy results comes here
LimitationsResearch study limitations comes here
A concise AI-generated summary of the paper will appear here once you click Generate AI Snapshot.
Abstract
It The objective dimension of movement Achievement Rule Instrument, facility, function Objectivation, reification and the impossible game I The subjective dimension of movement Personal and situative experience From Eigen-Sinn to epistemological solipsism Equality, inequality and the third You The relational dimension of movement Encounter, the human being as With and Also Identity, non-identity, alterity Festivity and environment, death and laughter Ex-centric theory of the body and squint-eyed research
Keywords
Social Sciences
Rabelais and his world
3,432 Citations2020Mikhail Bakhtin, H. Iswolsky
The Future of Ritual
373 Citations2003Richard Schechner
Medical Entomology and ZoologyMortal Engines: The Science of Performance and the Dehumanization of Sport
332 Citations1992John Hoberman
BODY CULTURES
112 Citations1920Henning Eichberg, Susan Brownell
Highland Games : the making of the myth
30 Citations1991Grant Jarvie
The International Journal of the History of SportTrends in traditional women's sumo in Japan
5 Citations1999Eiko Kaneda
