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Designing real life cases to support authentic design activities

Australasian Journal of Educational TechnologyPublished 4 June 2002Open access
Sue Bennet, Barry Harper, John Hedberg
Citations90
SJR quartileQ1
SJR score1.25
SNIP1.77
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TL;DR

Two real life cases developed as support materials for learners undertaking a major multimedia design project are described and their implementation in a graduate education subject forms the basis of a wider study investigating learners' interpretations and use of case materials.

Abstract

Teachers in a range of disciplines are interested in engaging their students in authentic activities that reflect the experiences of real world practitioners. Adopting this approach requires the design and implementation of learning environments that incorporate and support such activities. This paper describes two real life cases developed as support materials for learners undertaking a major multimedia design project. Their implementation in a graduate education subject forms the basis of a wider study investigating learners' interpretations and use of case materials.

Keywords

PsychologySocial Sciences