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Heuristics for designing enjoyable user interfaces

Published 1 January 1982Open access
Thomas W. Malone
Citations450
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TL;DR

This paper discusses two questions: Why are computer games so captivating and how can the features that make computer games captivating be used to make other user interfaces interesting and enjoyable to use.

Abstract

In this paper, I will discuss two questions: (1) Why are computer games so captivating? and (2) How can the features that make computer games captivating be used to make other user interfaces interesting and enjoyable to use?

Keywords

PsychologySocial SciencesComputer Science