Heuristics for designing enjoyable user interfaces
Published 1 January 1982Open access
Thomas W. Malone
Citations450
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TL;DR
This paper discusses two questions: Why are computer games so captivating and how can the features that make computer games captivating be used to make other user interfaces interesting and enjoyable to use.
Abstract
In this paper, I will discuss two questions: (1) Why are computer games so captivating? and (2) How can the features that make computer games captivating be used to make other user interfaces interesting and enjoyable to use?
Keywords
PsychologySocial SciencesComputer Science
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