Top Research Papers on Virtual Reality
Unlock the potential of Virtual Reality with our selection of top research papers. From immersive experiences to innovative applications, these papers provide a comprehensive understanding of VR. Perfect for researchers, developers, and enthusiasts alike, delve into the future of this exciting technology.
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Analyzing augmented reality (AR) and virtual reality (VR) recent development in education
552 Citations 2023Abdullah M. Al‐Ansi, Mohammed Jaboob, Askar Garad + 3 more
Social Sciences & Humanities Open
Augmented Reality (AR) and Virtual Reality (VR) technologies have revolutionized learning approaches through immersive digital experience, interactive environment, simulation and engagement. Yet, these technologies are in developing stage and require massive investment and mass customization to meet the high demand in education. This comprehensive review aims to frame AR and VR development in education during the last twelve years. By adopting text mining and topic analysis approaches, a total of 1536 articles were selected for further analysis. These articles were selected from Scopus databas...
‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’
135 Citations 2023Nirma Sadamali Jayawardena, Park Thaichon, Sara Quach + 2 more
Journal of Business Research
Using the social psychology theory of elaboration likelihood model (ELM), we present a conceptual model of persuading consumer attitudes through virtual and augmented reality advertisements. We begin this paper with a systematic literature review that assesses a number of theoretical and empirical papers that utilize ELM for virtual reality and augmented reality advertisements. The second section presents research prepositions that facilitate the investigation of consumer attitude persuasion through virtual reality and augmented reality advertisements. The authors identified six research prepo...
Augmented Reality (AR) and Virtual Reality (VR) Technology in Education: Media of Teaching and Learning: A Review
120 Citations 2023Tira Nur Fitria
International Journal of Computer and Information System (IJCIS)
The analysis shows that AR and VR are the solutions for teachers and students as a medium in the teaching and learning process, and there are several barriers to implementing AR and VR in educational institutions and some considerations.
Validation of the Virtual Reality Everyday Assessment Lab (VR-EAL): An Immersive Virtual Reality Neuropsychological Battery with Enhanced Ecological Validity
113 Citations 2020Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas + 1 more
Journal of the International Neuropsychological Society
The VR-EAL appears as an effective neuropsychological tool for the assessment of everyday cognitive functions, which has enhanced ecological validity, a highly pleasant testing experience, and does not induce cybersickness.
Immersive interactive technologies and virtual shopping experiences: Differences in consumer perceptions between augmented reality (AR) and virtual reality (VR)
129 Citations 2022Jung-Hwan Kim, Minjeong Kim, Minjung Park + 1 more
Telematics and Informatics
Based on the concepts of the Reality-Virtuality (RV) continuum and the stimulus-organism-response (SOR) framework, this study investigated differences between AR and VR in their effects on vividness/interactivity, a sense of presence, users' sensory brand app experience, attitude, and behavioral intention. For AR, participants downloaded an app to mobile phones. For VR, participants downloaded a VR app to smartphones attached to a Google Cardboard VR headset. Vividness and interactivity directly (or indirectly) impacted a sense of presence, sensory brand app experience, attitude towards techno...
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ
117 Citations 2023Panagiotis Kourtesis, Josie Linnell, Rayaan Amir + 2 more
Virtual Worlds
The CSQ-VR is a valid assessment of cybersickness with superior psychometric properties to SSQ and VRSQ, and it benefits from examining pupil size, a biomarker of cybsickness.
Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022)
105 Citations 2023Xiaoli Zhao, Yu Ze Ren, Kenny Cheah Soon Lee
SAGE Open
Bibliometric research shows that animation, 3D graphics, and sound may replace more traditional ways of schooling in the future and Virtual reality (VR) and augmented reality (AR) harness current technology to put digital content in the actual world, enabling consumers to have a more meaningful interaction with it on desktop or hand-held devices.
Augmented and Virtual Reality (AR/VR) for Education and Training in the AEC Industry: A Systematic Review of Research and Applications
176 Citations 2022Yi Tan, Wenyu Xu, Shenghan Li + 1 more
Buildings
A systematic review of AR/VR technologies for education and training in the AEC industry indicates that there are some limitations in the applications and insights into future trends are provided.
Virtual Reality
325 Citations 2020Isabell Wohlgenannt, Alexander Simons, Stefan Stieglitz
Business & Information Systems Engineering
Virtual reality, Augmented reality, Mixed reality, Extended reality, Immersive systems
The effectiveness of immersive virtual reality (VR) based mindfulness training on improvement mental-health in adults: A narrative systematic review
135 Citations 2022Jingni Ma, Dongrong Zhao, Naihong Xu + 1 more
EXPLORE
This review suggests that using VR to assist mindfulness training is an effective and innovative way to improve mental health conditions within the adult population.
Building environment information and human perceptual feedback collected through a combined virtual reality (VR) and electroencephalogram (EEG) method
119 Citations 2020Junjie Li, Yichun Jin, Shuai Lu + 2 more
Energy and Buildings
The results obtained show that in the context of changes to elements of a building’s spatial environment, human work efficiency is most related to the β rhythms at several test points and the right temporal lobe region of the brain, which provides a more accurate set of reference information for building space design based on occupant satisfaction and physical and mental health.
Virtual reality and mixed reality for second chance tourism
263 Citations 2020Alexandra Bec, Brent Moyle, Vikki Schaffer + 1 more
Tourism Management
The concept of second chance tourism and the role of innovative preservation methods such as virtual and mixed reality are introduced and the collation of data will provide indications on site preservation and impact mitigation via a second chance to reduce pressure on inherently fragile destinations.
Augmented Reality and Virtual Reality Displays: Perspectives and Challenges
417 Citations 2020Tao Zhan, Kun Yin, Jianghao Xiong + 2 more
iScience
The optical requirements in near-eye displays poised by the human visual system are analyzed and compared against the specifications of state-of-the-art devices and potential solutions to address these challenges are presented case by case.
Electronic, VR & Augmented Reality Games for Intervention in ADHD
105 Citations 2022Aikaterini Doulou, Athanasios Drigas
Technium Social Sciences Journal
Alternative forms of intervention are investigated, such as video games, with virtual or augmented reality environments that aim to improve the quality of life of these children.
Modern Virtual Reality Headsets
103 Citations 2020Vladislav Angelov, Emiliyan Petkov, Georgi Shipkovenski + 1 more
2020 International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA)
This paper examines the classification of modern VR head-mounted displays (HMDs) and conducts a comparative analysis on an example of several relevant for today headsets, showing that overall HTC Vive Pro has the best qualities among the other devices.
Virtual reality and modern tourism
113 Citations 2020Almir Peštek, Maida Sarvan
Journal of Tourism Futures
It is suggested that VR can and probably will fundamentally change the way in which tourists’ experiences and requirements are managed entirely.
Augmented and Virtual Reality in Surgery
114 Citations 2020Mathilde R. Desselle, Ross Brown, Allan James + 3 more
Computing in Science & Engineering
Current and emerging technologies and applications in surgery, their benefits and challenges around immersion, spatial awareness and cognition, and their reported and projected use in learning environments, procedure planning and perioperative contexts and in the surgical theatre are explored.
Immersive multisensory virtual reality technologies for virtual tourism
106 Citations 2022Miguel Melo, Hugo Coelho, Guilherme Gonçalves + 4 more
Multimedia Systems
The capability of the VR system to make users feel physically present in the virtual environment contributes significantly to the development of positive emotions and enjoyment, which can contribute positively to the user’s consumer behaviour towards the touristic products and services.
Virtual reality and augmented reality displays: advances and future perspectives
117 Citations 2021Kun Yin, Ziqian He, Jianghao Xiong + 3 more
Journal of Physics Photonics
The system requirements based on visual and wearable comfort are defined and various VR and AR display architectures are analyzed and evaluated case by case, including some of the latest research progress and future perspectives.
Virtual reality and augmented reality in medical education: an umbrella review
115 Citations 2024Talía Tene, Diego Fabián Vique López, Paulina Elizabeth Valverde Aguirre + 2 more
Frontiers in Digital Health
The results indicate that VR is a prevalent tool in the research landscape of medical education technologies, with a positive trend toward enhancing educational outcomes, yet calls for more rigorous studies to establish definitive evidence of their efficacy.