login

Segmenting Brand Value Perceptions of Consumers in Virtual Worlds

International Journal of Online MarketingPublished 1 January 2011
Stuart J. Barnes, Jan Mattsson
Citations17

TL;DR

Using the FIMIX-PLS procedure, an axiological measurement instrument for brand value and formative modeling techniques, the authors identify segments of consumers with different perceptions of value for each brand.

Abstract

Virtual worlds are emerging as a promising new channel for electronic marketing and brand-related activities. However, like Second Life. This paper examines the spectrum of perceptions of consumers of four major real-life brands (Armani, Dell, Mercedes and Hublot) that have established operations in Second Life. A survey was conducted using an avatar survey bot (n=1,039). Using the FIMIX-PLS procedure (Ringle et al., 2009), an axiological measurement instrument for brand value and formative modeling techniques, the authors identify segments of consumers with different perceptions of value for each brand. The analysis shows a clear difficulty in establishing ‘emotional’ rapport with consumers in Second Life.

Keywords

Computer ScienceArts and HumanitiesBusiness, Management and Accounting